Only way I know to do this is to load the mod up like you are going to play  
the mod, setup all the sheets how you want them to look, then save the  game.  
You can then set the saved game as a pre-defined setup.  
 
(btw, this is the guy previously on the list as [EMAIL PROTECTED] 
(mailto:[EMAIL PROTECTED]) , thought I'd create  a e-mail that is specific for 
Vassal, and contained my real name (though I do  answer to Lance easilly enough 
now days).  )


========Original Message========     Subj: [vassalengine] Property sheet  
Date: 8/7/2006 12:36:47 PM US Mountain Standard Time  From: [EMAIL PROTECTED] 
(mailto:[EMAIL PROTECTED])   To: [EMAIL PROTECTED] 
(mailto:[email protected])   Sent on:    

 
 
I'd like to know if it's possible to have a property sheet  already
populated when the game start. 

I haven't understood this by  the reference manual nor by the mailing list.

I have used the  globalproperty to write in the label text, but I don't
know how to do that on  the sheet.

What if I have to create lots of default ship or  npc.

Thanks for the help.
Luca

P.S. and again, a button to open  the peer to peer connection instead
the server, please.


   


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