Only way I know to do this is to load the mod up like you are going to play the mod, setup all the sheets how you want them to look, then save the game. You can then set the saved game as a pre-defined setup. (btw, this is the guy previously on the list as [EMAIL PROTECTED] (mailto:[EMAIL PROTECTED]) , thought I'd create a e-mail that is specific for Vassal, and contained my real name (though I do answer to Lance easilly enough now days). )
========Original Message======== Subj: [vassalengine] Property sheet Date: 8/7/2006 12:36:47 PM US Mountain Standard Time From: [EMAIL PROTECTED] (mailto:[EMAIL PROTECTED]) To: [EMAIL PROTECTED] (mailto:[email protected]) Sent on: I'd like to know if it's possible to have a property sheet already populated when the game start. I haven't understood this by the reference manual nor by the mailing list. I have used the globalproperty to write in the label text, but I don't know how to do that on the sheet. What if I have to create lots of default ship or npc. Thanks for the help. Luca P.S. and again, a button to open the peer to peer connection instead the server, please. [Non-text portions of this message have been removed] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
