Hi, I'm the owner of the Advanced Third Reich module. A3R is one of
the few games in history that uses an obligue hex coordinate system --
the vertical axis is expressed using alphabetic notation and "properly"
goes straight from top to bottom, but the second axis actually follows
hex diagonals. I don't believe that VASSAL's built-in support for
defining hex coordinates supports this scheme, thus I need to do a bit
of custom work to accomodate the game. Do any of you have advice as to
what I need to do to establish a custom coordinate system? Even
better, do any of you have any custom code that I can reuse?
Any help is greatly appreciated.
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