Howdy gang, This is beyond my usual scope of expertise, so I'll ask questions first and then shoot later.
1. Can you have a piece move to a fixed location based on a the dice result? Picture if you will a "spinner" graphic piece that will move to point to the number that is rolled. 2. Can someone think of a way to handle a timer, where each click of a button marks off so much time? Here's the skinny; after chatting with my brother about what a fun game NFL Strategy is/was, I decided to pick up a cheap copy and will be making a module for it (reference: http://www.boardgamegeek.com/game/4831) I can imagine the play cards being on separate map windows with a "send to" that will place them in the viewer and then a single button that would return both via the "return" command. Got all that worked out. The little spring loaded ball I could see being moved to a location up/down the "alley" based on a percentile dice roll. It would be neat to have the ball actually moved to a fixed location based on that roll if possible. The way the game works, when you pull out the cards, the play clock moves down a number of seconds. This I'm not sure how to do in VASSAL. Worst case scenario, run plays cost x amount, pass plays x amount and then you do the 'TurnTracker' clock manually. Yeck, I want some automation! Any suggestions here greatly appreciated! As always, thanks in advance! GJK Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/vassalengine/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
