For users who feel like I do,  if there is no option
to turn sound off completely, I will stop using VASSAL
mods that have sound.

Keith

--- Gary Krockover <[EMAIL PROTECTED]> wrote:

> Yes, for a "sound intensive" module, I think the
> option to disable sounds is a must.
> 
> I'll also add a request to be able to add sounds to
> dice and map windows.  While a dice roll sound may
> get annoying, I could see a need to add sounds to
> symbolic dice and some other situations.  Also,
> playing a sound when a map window is selected could
> be useful as well.
> 
> GJK
> 
> At 09:17 AM 9/20/2006, you wrote:
> 
> >I second this.  (I suspect the intention was for it
> to work like
> >everything else but perhaps it was just an
> oversight?)
> >
> >I'll see your suggestion and raise you one more...
> >
> >I would like to add sounds to some of my modules,
> but I won't do it unless
> >there's a user-level setting to disable sounds.  I
> know I wouldn't want to
> >be forced to have sounds on.  I think this would
> make a good feature and
> >could go right in the "Sounds" preferences tab. 
> I'm thinking of a
> >checkbox that says:
> >  [] Enable game sounds
> >
> >Cheers
> >
> >-Tim
> 
> 


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