I haven't/can't confirm, but it is my suspicion that having sounds play in your 
module will eventually cause them to run out of system heap or memory or 
whatever the technical term would be.

For NFL Strategy, I have a small, simple .wav that plays when either side has 
chosen a play (so that you don't have to keep asking "are you ready?").  An 
auditory cue.  One my sons computer, the map windows would eventually stop 
showing the game pieces.  It's not the newest of computers so I wasn't too 
concerned, but playing last night my playing opponent was having the same 
problems. 

I've made much more intensive (graphically) modules than this - there are no 
large image pieces and not a lot of pieces in the thing altogether, so my 
initial thinking is that I bet each time that .wav is played, a little more 
memory/heap is used for the module that isn't regained.

I'll try some tests of a "soundless" version of the game to see if it 
eliminates the problem and will report back.  Perhaps though someone else is 
noticing the same thing and we can pinpoint.

GJK



 
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