Todd,

Currently, there is no such thing as 'applying actions to a hex'. I am slowly 
developing an enhancement that will allow you to do exactly what you are asking.

In the meantime, the only way to implement 'Hex' type actions and information 
is to load the board with 'Does Not Stack' Terrain markers in each hex. You can 
use Global Counter Commands on you moveable counters to pass commands to 
'Terrain' pieces in the same location.

I have used this technique successfully on an area based game, but would be 
painful to implement on a hex based board. (It was painful on an Area board 
with only 20 odd regions to worry about!).

I have used a similiar techniques to make VP hexes (e.g. cities) with markers 
that the players flip over to change control. I used large hex sizes and offset 
the marker counter (a small flag) so that it was visible below the counters 
stacked in each hex.

Cheers,
Brent.


>*********** REPLY SEPARATOR ***********
>
>On 21/09/2006 at 11:21 PM Todd Dunnavant wrote:
>Sorry, another question just came to mind.
>
>How can I select a HEX, and apply actions to the HEX? For example, let's
>say that I have 2 armored units on a hex. I'd like to put the mouse onto
>the stack (or directly onto the hex), notify the module that I am selecting
>the hex (and not the units), and then perform a hex-related action (like
>change a designator that shows which country controls the hex).

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



 
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