I have defined a piece using the DoesNotStack trait, and checked the
"Ignore map grid when moving".  This works as expected, until I use
SendToLocation.  When a SendToLocation is triggered for a map which has a
grid, this piece will snap to the grid.

I am creating a game which I want only certain pieces using the grid, and
others to ignore it.  However, because of this behaviour I am unable to
use the SendToLocation traits for the pieces ignoring the grid.

I can not define "extra grid locations" as a work-around because then the
pieces using a grid end up snapping to locations they are should not go
to.

I have created a module to exemplify this problem.  It can be downloaded
here:

http://carcassonne.locehilios.com/example2.mod

Start a new game, select the single piece on the board and press CTRL-B. 
You'll see it doesn't go where it should.  You can then edit the module,
delete the grid, and repeat the test.  Without the grid, the piece will
move to the location I intended it to go.

Cheers

-Tim



 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> Your email settings:
    Individual Email | Traditional

<*> To change settings online go to:
    http://groups.yahoo.com/group/vassalengine/join
    (Yahoo! ID required)

<*> To change settings via email:
    mailto:[EMAIL PROTECTED] 
    mailto:[EMAIL PROTECTED]

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 


Reply via email to