I have defined a piece using the DoesNotStack trait, and checked the "Ignore map grid when moving". This works as expected, until I use SendToLocation. When a SendToLocation is triggered for a map which has a grid, this piece will snap to the grid.
I am creating a game which I want only certain pieces using the grid, and others to ignore it. However, because of this behaviour I am unable to use the SendToLocation traits for the pieces ignoring the grid. I can not define "extra grid locations" as a work-around because then the pieces using a grid end up snapping to locations they are should not go to. I have created a module to exemplify this problem. It can be downloaded here: http://carcassonne.locehilios.com/example2.mod Start a new game, select the single piece on the board and press CTRL-B. You'll see it doesn't go where it should. You can then edit the module, delete the grid, and repeat the test. Without the grid, the piece will move to the location I intended it to go. Cheers -Tim Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/vassalengine/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
