> The first step has been to build an array usable within Vassal from
> a 12x17 board and a corresponding set of at-start stacks with game
> pieces representing results. (Much copy-pasting and find-replacing
> in buildfile.txt).
>
> etc.
Pushing the boundaries for sure, but sounds like it would work. I wouldn't
worry about having to add those extra pieces. The thing that really eats
memory in VASSAL are large images. If the pieces are really complicated
(>20 traits) you might notice an increase in game load time.
rk
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