Thus spake "Rodney Kinney":
> > It seems to me that we could have a fool-proof saved game updater if we
> > gave every piece type a unique id, and every token of a type a reference
> > to that id.
>
>
> The problem is that it's usually the types that change when a module is
> updated. For every piece in the old saved game, chances are there's no
> longer any piece in the palette with the corresponding type. That's why the
> updater goes by name.
>
> rk
No, I mean that when a type is created, it's assigned an id. When you edit
type, the id doesn't change. That way, you could look up the type id held
by the token to find out which type its old type *became*.
--
J.
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