James I think I solved your issue with bases already by getting inventories to work with your F&E box.
Step 1 I added a Marker to the Base Prototype and called it "Layer" (having the posibilities of Bases, Planets, AttritionUnit, Ships) Step 2 is adding the Game Piece Layer tool to your map and add to its properties your layer order ( KEY NOTE Map Layer doesn't relate to Counter Layer Trait at all; which might be the confusion) posibilities of Bases, Planets, AttritionUnit, Ships). Then add some game piece layer controls (Reset all plus one for each of your desired Map layer) Step 4 is make sure you've added the Prototype Base to all your base counters (Unfortunately this wasn't done. Right now I've got one race done-Lyrans). Step 5 while playing and moving a stack that sits on a base. Click your "Base" Game Layer Button (see step 2), select your units and move. Lesson Learned: for updating properties for multiple counters is to the "build" file (it is a text file in the mod or mdx file which is really a edit some lines to the way you want as a reference. Then open zip file) in a powerful text editor and edit the lines you need to update I've added other Markers to counters called Race and Side and Layer to the Prototypes. I've also got working stack viewer and inventories to show counter values. Chris aka soulcatcher
