Hi Pil, The Feature you need to use is called 'Game Piece Layers'.
You will only need to define one layer - say called 'Floor' and allocate your floor tiles to it. All counters not allocated to the Floor layer will reside in a layer above all other layers. Regards, Brent. > > >*********** REPLY SEPARATOR *********** > >On 26/03/2007 at 7:47 PM pil2353 wrote: >OK, I just finished my first mod, Dungeonbowl. Basically you have a >few "layers", being 4x4 floor tiles that are placed on the map, like >a dungeon (obviously). These are just single game pieces, with >the "Does not Stack" trait, selected when shift down and moved only >if selected. >Then on top of that, i have the individual players that are used in >the game. again these pieces are also "Does not stack", but are >selected and moved normally. >The problem arose for the first time (didnt in my own playtesting >standalone) but when spectators joined to watch, the pieces were all >there, but some of the players were being placed under rather than >over some of the floor tiles, maybe 3 or 4 tiles, the rest were fine, >hidden in effect, which made the whole thing confusing. Whats >confusing me is that the tile in question hid some player pieces and >not others. The actual guys playing the game didnt have this issue. >Is there any way to make the player pieces be on top of any images in >the mod, this also needs to apply to a deck of cards I have... Do I >need to remove the "Does not stack" option from the cards as well? >Is there some way to make the floor tiles always stay on the bottom, >no matter what? > >Thanks in advance for any help! ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
