Hi guys.

I've created a module which contains a map and a heap of counters.  I
go ahead and setup a huge log-file of pieces being placed on the map
to set up a scenario.  Now, having spent a couple of hours doing this,
I discover that I need to change a trait which will affect every
piece.  The thing is, I can edit the module, but the pieces in my save
game have not changed.

Is there any way around this problem?  I've tried doing a
load-continuation but it still uses the old piece definitions.

cheers

Ben

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