Hi guys. I've created a module which contains a map and a heap of counters. I go ahead and setup a huge log-file of pieces being placed on the map to set up a scenario. Now, having spent a couple of hours doing this, I discover that I need to change a trait which will affect every piece. The thing is, I can edit the module, but the pieces in my save game have not changed.
Is there any way around this problem? I've tried doing a load-continuation but it still uses the old piece definitions. cheers Ben
