> You can make your real 'board' just a blank board of the appropriate size, > then load your board images as layers of a 'Does not move' counter and add > this (large) counter to your blank board as a setup stack. Now you map image > is actually one huge counter that you can interact with. Use GamePiece > layers and appropriate mouse-over view settings to keep everything under > control.
The tricky part will come if you actually need to rotate the pieces on the board along with the board itself. There was a dungeon tile game module that did this successfully. The technique is to have the board's rotate command trigger a global key command that fires a bunch of Move Fixed Distance traits on the pieces. You need to use the pieces' current position as properties to determine the new position. Unfortunately, you can't do arithmetic in property expressions, so you probably can't solve this problem in general. rk [Non-text portions of this message have been removed]
