>I'm less sure about how to get a GKC to flip certain units. The German
>artillery have a Layer called Fired, which contains a single level,
>namely an image which says "FIRED" on it. I thought that I could have
>a GKC match 'Fired_Active = true && owner = German' and send CTRL+F to
>flip all fired German artillery, but that seems not to work.

That sound's right, but _Active is based on the name of the Layer trait, not 
the name of the level image.


>My questions are:
>
>1) How do I do the flipping with a GKC?
>
>2) How do I combine the marker removal and flipping in the same GKC?

The last thing I added to v3.0 is a component Acion Button which allows you to 
create a toolbar button that can do one or more of the following:

 a) Send a formatted message to the chat window
 b) Play a sound
 c) Issue a list of hotkeys to other components.

You could use an Action button to send hotkeys to 2 other GKC's (with no 
buttons) to do the work for you.

Cheers,
Brent.

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]

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