Yes and Yes.  :)  I do not possess the technical know-how to even
begin to suggest how a timestamp might work in VASSAL.  But if there's
a way to do it, that would be great.  The main concern is that a
gaming group is using logfiles to track tournament wins/losses.  And
there's no way to tell *when* the game actually happened from the
logfile.  Even a date log would be helpful.  So, whether the
timestamps are integrated into the chat mechanism (similar to the way
most instant messaging programs do it) or whether it's attached to the
"reportable" actions as an option in module building...I have no idea.

But, if the VASSAL gods can make it happen, I think it would be a
great feature.

Scott

--- In [email protected], Joel Uckelman <[EMAIL PROTECTED]> wrote:
>
> Thus spake Thomas Russ:
> > 
> > On Jul 25, 2007, at 7:31 PM, Charlie Dodgson wrote:
> > 
> > > --- In [email protected], "scotthagarty" <scotthagarty@>
> > > wrote:
> > >>
> > >> Is it possible for a logfile to contain timestamps?  For example,  
> > >> if I
> > >> add a report to various actions in the module, is it also
possible to
> > >> attach a timestamp to those reports?
> > >>
> > >> If not, this would make for a great feature.
> > >>
> > >
> > > Yes!  As I was playing earlier tonight, I was just thinking it'd be
> > > nice to have each line in the chat window prefaced with the time.
> > > Maybe include an option in the Chat Window Preferences to toggle it
> > > on/off?
> > 
> > Are you talking about real-life timestamps?
> > 
> > There are some issues wrt to various time zones, which might make it  
> > tricky unless UCT were used.  But that makes the time information a  
> > lot less user-friendly (except for the British ;).
> > To support local time zones, the information couldn't just be  
> > substituted in the text when the chat item was produced.  It would  
> > involve a more complicated data structure for chat line items, and  
> > then a display routine for it.  That would also be necessary for it  
> > to be turned on and off.
> 
> That wouldn't be difficult to do. The easiest way would be to store all
> times in UTC and then display them in the user's local time. That's
> fetchable from the OS (You do have your clock set correctly, no?).
> 
> Unless you want something more complicated, like globally showing the
> timestamps created by each player in his own local time. I'm not
sure what
> good that would be, though.
>  
> > Or do you mean a game-time related timestamp, perhaps tied to turn  
> > tracker state?
> 
> That also would be easy to do.
>  
> I'll make a note of these for when I move on to my logging project.
> 
> -- 
> J.
>


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