> I have a follow-up bug to this bug. When the Mark Unmoved button finally > does show up with the button text displayed, it always creates a separate > row of buttons on which to display itself, instead of being displayed on an > existing row of buttons. This takes up unnecessary screen real estate.
I couldn't reproduce the problem where the text doesn't show up immediately. Can you give more details? I did see the button appear on a second row, but only in edit mode. If this is only happening in edit mode for you as well, it won't affect players, so I wouldn't worry about it. There is also the now-encouraged way of doing this by using a straight GlobalKeyCommand that invokes the "Mark when moved" key on the property "Moved=true" rk [Non-text portions of this message have been removed]
