> I have a follow-up bug to this bug.  When the Mark Unmoved button finally
> does show up with the button text displayed, it always creates a separate
> row of buttons on which to display itself, instead of being displayed on an
> existing row of buttons.  This takes up unnecessary screen real estate.


I couldn't reproduce the problem where the text doesn't show up
immediately.  Can you give more details?

I did see the button appear on a second row, but only in edit mode.  If this
is only happening in edit mode for you as well, it won't affect players, so
I wouldn't worry about it.

There is also the now-encouraged way of doing this by using a straight
GlobalKeyCommand that invokes the "Mark when moved" key on the property
"Moved=true"

rk


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