Hi! Im helping to write the ElfBall mod which yo can find here...

http://www.vassalengine.org/community/index.php?
option=com_vassal_modules&task=display&module_id=426

We are hoping to increase more automation in the mod, its pretty 
detailed as it stands... Anyway, I have some questions Id like to ask!

I have a double symbolic dice, that is called Potion, each dice has 6 
faces (X, Blank, Blank, Conditional Success, Success, Success), I had 
given the different faces the following values (-1, 0, 10, 100). Im 
able to spit out the $numericalTotal$ in a report which ranges from -
2 to 200.

For example if you roll a -2 (X,X) then your players die, and if its 
a value of 99 (X, Success) then the player is woosy, and so on. Im 
trying to tie this numerical value to a trigger, that will display 
different text depending on the numerical value. Ive tried using 
$Potion_numericalTotal$ , $Potion_result$ and other variants with no 
success at all (pun not intended!). If this works, it will allow me 
to create more triggers that will change a players status and move 
them to the recovery area.

Or is there a better method of doing the above?

I also have another more complicated problem...

A main component of the game is rolling Challenge Dice based on your 
property stat (if you have Skill 5, you roll 5 challenge dice), and 
displaying the successes gained. I have this working nicely. The 
complication lies in wether the challenge is successful or not is 
based on your opponents stat, the formula usually goes along the 
lines of...

(# of successes needed = opponents stat - 2 + adjacent Standing 
assisting Opponents with forward facing - adjacent Standing assisting 
Teammates with forward facing)

I should say at this point that there is a hex grid being used, and 
if you look at the mod link, the highlighted blue guy is trying to 
Tackle the lower yellow guy, but he has a standing opponent in the 
above hex. Pieces have a forward facing, which is 3 hexes. which can 
be rotated. I can output the level number of the active players 
facing (1-6) using $Facing_level$. 
There is also a standing and prone layer for each piece (0-1).
 
If there was a way to ascertain an adjacent hex's pieces facing 
direction, $Piecestat$ value and if they are on my team or the 
opponents team.

Is there any way a piece can view piece properties located in an 
adjacent hex?

Thanks for any help you can provide!

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