Somewhere along the line we've managed to get over this one. Not sure exactly what caused it, nor what fixed it. It could be memory related though, as we're now getting a problem where we run out of memory. Being new to Vassal this is probably something to do with our design choices. I'm just doing some searches now for previous posts on this topic, but if anyone has some good tips and tricks, that would be appreciated.
--- In [email protected], Don Holt <[EMAIL PROTECTED]> wrote: > > What size are your images? You may be running up against java stack constraint, if you've designed your game game poorly in vassal terms. There are somethings that Vassal does well, but handling large images (and therefore large maps) is not one of the things vassal does all that well. Especially if the machines you are running vassal on have 512MB memory (or less.) > > benw_h <[EMAIL PROTECTED]> wrote: Haven't tried re-synchronising. I'll try that now. Otherwise, we're > tearing our hair out over this one, even with the kind help of David > Neumann. > > --- In [email protected], "Rodney Kinney" > <rodneykinney@> wrote: > > > > > We have a deck set up, and 2 hands. We have the deck associated > with > > > any map. If we place a card on the map, the player who placed it > can > > > see it, but the other can't. > > > > > > Is this during live play? This could be a bug communicating the > move > > between players. If that's the case, you'll see the piece appear > when you > > Synchronize (on the live server) or save/reload (for log files). > Another > > possibility is that the image for the card is in an extension that > only the > > first player has loaded, so it doesn't appear on the second > player's map. > > > > rk > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > --------------------------------- > Shape Yahoo! in your own image. Join our Network Research Panel today! > > [Non-text portions of this message have been removed] >
