Thus spake "benw_h":
> We could probably do with some guidance on this, as we defintely made 
> some bad design choices early on. Most of the maps are down to 
> between 12 and 32 colours (indexed). We still however have two huge 
> ones in there (in terms of pixels: in size they're 2Mb and 4Mb 
> respectively) - though we're not actually testing the memory issues 
> with these two giants (ironically though, previos playtests on one of 
> them had no problems).
>
> All the counters are also png files. I have no idea what colour depth 
> they have - didn't really think to look at it while making them (they 
> were mostly made years ago as BMPs in Paint and ADC, then converted). 
> Obviously the thought of going back and adjusting them is pretty 
> depressing, but if it's necessary then I'll do it. Presumably the way 
> to do this (using Gimp) is to switch the mode to Index and reduce the 
> number of colours, then save once more as a PNG?

I don't recommend reducing the color depth of images---it's unlikely
to provide you with much memory savings (and might even increase 
memory usage (right now) for scaled and rotated images), it's a lot
of work, and will make your images look worse.
 
-- 
J.

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