On Tue, 2 Jun 2009, Leonid wrote:

> Leonid <leonid.lobac...@...> writes:

> Could you post log file for the failing run with the following changes applied
> please:
>
<patch snipped for brevity>

It produced three extra lines -- I hope they help:

[0x7f8ce2677910] OpenGL Debug: Initializing hosterror SPU
[0x7f8ce2677910] OpenGL Debug: Initializing render SPU
[0x7f8ce2677910] OpenGL Debug: Render SPU: thread-safe
[0x7f8ce2677910] OpenGL Debug: Looking for the system's OpenGL library...
[0x7f8ce2677910] OpenGL Debug: Found it in default path.
[0x7f8ce2677910] OpenGL Debug: Render SPU: Creating default window 
(visBits=0x25, id=0)
[0x7f8ce2677910] OpenGL Debug: Render SPU: Opening display :0.0
[0x7f8ce2677910] OpenGL Debug: Render SPU: Chose visual id=0x27: RGBA=(8,8,8,0) 
Z=24 stencil=0 double=1 stereo=0 accum=(16,16,16,16)
[0x7f8ce2677910] OpenGL Debug: Render SPU: Creating global window, parent: 1a6
[0x7f8ce2677910] OpenGL Debug: Render SPU: Created window 0x2a00001 on display 
:0.0, Xvisual 0x27
[0x7f8ce2677910] OpenGL Debug: Render SPU: actual window x, y, width, height: 
0, 0, 1, 1
[0x7f8ce2677910] OpenGL Debug: Render SPU: WindowCreate returned 0 (0=normal)
[0x7f8ce2677910] OpenGL Debug: Render SPU: Creating default context, 
visBits=0x25
[0x7f8ce2677910] OpenGL Debug: Render SPU: Created DIRECT context (0) on 
display :0.0 for visAttribs 0x25
[0x7f8ce2677910] OpenGL Debug: init->renderspuMakeCurrent
[0x7f8ce2677910] OpenGL Debug: renderspu_SystemMakeCurrent nativeWindow=0x0
[0x7f8ce2677910] OpenGL Debug: calling glXMakecurrent(0x8157f0, 0x2a00001, 
0x858f38)


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