On Tue, 2 Jun 2009, Leonid wrote:
> Leonid <leonid.lobac...@...> writes: > Could you post log file for the failing run with the following changes applied > please: > <patch snipped for brevity> It produced three extra lines -- I hope they help: [0x7f8ce2677910] OpenGL Debug: Initializing hosterror SPU [0x7f8ce2677910] OpenGL Debug: Initializing render SPU [0x7f8ce2677910] OpenGL Debug: Render SPU: thread-safe [0x7f8ce2677910] OpenGL Debug: Looking for the system's OpenGL library... [0x7f8ce2677910] OpenGL Debug: Found it in default path. [0x7f8ce2677910] OpenGL Debug: Render SPU: Creating default window (visBits=0x25, id=0) [0x7f8ce2677910] OpenGL Debug: Render SPU: Opening display :0.0 [0x7f8ce2677910] OpenGL Debug: Render SPU: Chose visual id=0x27: RGBA=(8,8,8,0) Z=24 stencil=0 double=1 stereo=0 accum=(16,16,16,16) [0x7f8ce2677910] OpenGL Debug: Render SPU: Creating global window, parent: 1a6 [0x7f8ce2677910] OpenGL Debug: Render SPU: Created window 0x2a00001 on display :0.0, Xvisual 0x27 [0x7f8ce2677910] OpenGL Debug: Render SPU: actual window x, y, width, height: 0, 0, 1, 1 [0x7f8ce2677910] OpenGL Debug: Render SPU: WindowCreate returned 0 (0=normal) [0x7f8ce2677910] OpenGL Debug: Render SPU: Creating default context, visBits=0x25 [0x7f8ce2677910] OpenGL Debug: Render SPU: Created DIRECT context (0) on display :0.0 for visAttribs 0x25 [0x7f8ce2677910] OpenGL Debug: init->renderspuMakeCurrent [0x7f8ce2677910] OpenGL Debug: renderspu_SystemMakeCurrent nativeWindow=0x0 [0x7f8ce2677910] OpenGL Debug: calling glXMakecurrent(0x8157f0, 0x2a00001, 0x858f38) _______________________________________________ vbox-dev mailing list [email protected] http://vbox.innotek.de/mailman/listinfo/vbox-dev
