Hi Rudolfs,

H3DOR_FMT_RGBA was added as a placeholder for a possible optimization.
Exactly as you said to avoid additional conversion to _TOPDOWN.
However it was  never implemented  in display_vrdp.cpp. I.e. only the
ConsoleVRDPServer side has been implemented.

You could try to implement H3DOR_FMT_RGBA.
I do not think anyone here has time for this in near future.

Thanks,
Vitali.

Rūdolfs Bundulis wrote:
Hi,

While implementing 3D redirection in my framebuffer I think I've discovered a bug - the H3DOR_FMT_RGBA format is not handled properly. If you look at display_vrdp.cpp:345 then if the returned strings do not match H3DOR_FMT_RGBA_TOPDOWN then successful return code is returned but the initialization functions are called which results in my framebuffer getting a null pointer in all the instance parameters passed to the calls. I guess since the vrdp server sets both everything goes fine and only issues can be experienced with external framebuffers.

What is more interesting to me - is H3DOR_FMT_RGBA going to be supported? I am mixing the contents of the GPU framebuffer and the offscreen OpenGl surface and having to rotate the latter makes a bit of an inconvenience

Best Regards,
Rudolfs Bundulis


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