On 18.04.2009 15:36, Luca Olivetti wrote:
> On Sat, 18 Apr 2009 13:28:24 +0200
> Udo Richter<udo_rich...@gmx.de>  wrote:
>> This is mostly what the VDR skin interface already provides: A
>> semantically structured description of the interface. Most skins
>> translate this into a bitmapped OSD view, but they don't have to. The
>> skincurses plugin for example uses the text console. VDR itself never
>> uses the OSD directly, only through the two standard skins.
> That only works if the default vdr menu layout (i.e. a simple
> name:value list) fits your needs.
> If you need a different layout you have to draw directly to the osd
> (with the side effect that the skincurses plugin won't work).

Sure. But as I said: VDR only uses the skin interface. Plugins do use 
the OSD directly, but currently expect it to be bitmapped. Vectorized 
structures could be provided by custom skins using plugin-to-plugin 

IMHO a bitmapped interface is a good compromise of flexibility and 
simplicity, while vectorized systems tend to be quite complex. (think of 
XUL (mozilla) or XAML (microsoft).)

However, there's no reason why, for example, a plugin like text2skin 
could not provide advanced rendering to other plugins.



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