Am 19.01.2011 13:42, schrieb Stuart Morris:

> One would need to be able to access the decoded frame containing 2 fields
> and perhaps use an OpenGL shader to perform field based colour space
> conversion and then draw the first field to the frame buffer. At the next
> vertical sync the shader would convert the second field and draw that to
> the frame buffer. With VDPAU is there a new OpenGL interop function that
> allows access to the decoded frame?

If you enable bob deinterlacing you'll get that. Just set an
interlaced video mode of appropriate resolution. Cannot tell
whether VDPAU honors TOP/BOTTOM field flag and displays the frame
when the field is due. This was always a problem with xxmc and
VIA EPIA CLE 266. Incorrect field order is most noticeable on
fast movements.

Dipl.-Inform. (FH) Reinhard Nissl

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