On Wed, Jan 19, 2011 at 12:42:40PM +0000, Stuart Morris wrote:
> conversion and then draw the first field to the frame buffer. At the next
> vertical sync the shader would convert the second field and draw that to
> the frame buffer. With VDPAU is there a new OpenGL interop function that
that's not the whole story. You still have to consider synchronicity between
incoming data rate (TV-stream) and outgoing data rate (VGA/Video timing).
Want to say: VGA/Video timing must be dynamic at least in very small
increments. AFAIK no graphics hardware support for this feature exists until
Greetings from my  project. I didn't proceed with it lacking more recent
HDTV capable graphics hardware suitable for this idea.
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