On 21.04.2017 20:24, d...@cyphermonks.org wrote:
a plugin which wants to act on replaying can get the cControl and access its
GetReplayMode() and GetIndex() and the like, but sadly not its marks as they
when setting marks when replaying, these seem not to be written until the
replaying is ended.
The marks are written as soon as the progress display is hidden (by pressing
which happens implicitly at the end of the replay.
so for the plugin there seems to be no way to get the current marks? i guess it
would make sense to make the control's marks public or have a public method to
You could call the cReplayControl's Hide() function to trigger writing
the marks to disk.
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