On Fri, Mar 28, 2014 at 08:06:17AM -0400, Frantisek Kobzik wrote: > Dear VDSM devels, > > I've been working on refactoring graphics devices in engine and VDSM for some > time now and I'd like know your opinion of that. > > The aim of this refactoring is to model graphics framebuffer (SPICE, VNC) as > device in the engine and VDSM. This which is quite natural since libvirt > treats > graphics as a device and we have some kind of devices infrastructure in both > projects. Another advantage (and actually the main reason for refactoring) is > simplified support for multiple graphics framebuffers on a single vm. > > Currently, passing information about graphics from engine to VDSM is done via > 'display' param in conf. In the other direction VDSM informs the engine about > graphics parameters ('displayPort', 'displaySecurePort', 'displayIp' and > 'displayNetwork') in conf as well. > > What I'd like to achieve is to encapsulate all this information in specParams > of the new graphics device and use specParams as a place for transfering data > about graphics device between engine and vdsm. What do you think? > > the draft patch is here: > http://gerrit.ovirt.org/#/c/23555/ (it's currently marked with '-1' but it > puts > some light on what the solution looks like so feel free to take a look).
Thanks for the heads up. I'd appreciate if you could split this patch to smaller ones, and define well-named functions as much as possible. It's not your fault, but vm.py is in such a shape that adding more complexity into it should be done with great care. So even if the patches are interdependent, the review process would be simpler. Another high-level note that I have is that you should care for reporting displayPort on the vm level only for those Engines that care for that, so if you have multiple graphics devices - you should not. Regards, Dan. _______________________________________________ vdsm-devel mailing list vdsm-devel@lists.fedorahosted.org https://lists.fedorahosted.org/mailman/listinfo/vdsm-devel