Hi Jonathan,

Just wanted (in all sincerity) to thank you for your comment on the numeric
patch earlier.  A brief constructive suggestion is very helpful, and
(although I've disagreed on a few of your points) it's clear you've got some
excellent insight into template engine design.  There was some very good
discussion on this patch with advice and opinions from 4 or 5 members of
this list.  I'm sure the floating point number capability will be a nice
feature addition to Velocity.

WILL

----- Original Message ----- 
From: "Jonathan Revusky" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 03, 2003 9:45 AM
Subject: Re: Velocity Numerics [PATCH]


> Will Glass-Husain wrote:
> > I'm not sure I see a downside to including this (ability to compare
numbers
> > and Strings).  Template designers are not programmers.  When they hit
> > problems (particularly those involving types), it'd be nice if most
things
> > just worked.
> >
> > I can see a few counter points.  It won't work well for formatted
numbers
> > (and only for internationalized numbers in the current locale).  And
it's
> > not a common use case (as a few have pointed out) to compare 4.0 >
"4.0".
> > If we include my TemplateNumber proposal, then the developer can always
wrap
> > a String with an adapter that implements TemplateNumber so that it is
> > properly comparable.  Thus, (personally), I don't need this feature that
> > badly.
> >
> > But as I say above, I don't see a big downside to including it.  Some
might
> > say... If you don't want it, don't use it.
> >
> > Let's not get in a big flame war here.  We've heard from Jonathan and
John.
>
> I wouldn't think that my vote counts, of course. I'm not really part of
> this community. I'm lead developer of a competing template engine.
>
> That said, if you respect my opinion, and you want to know what
> semantics I would propose in a given situation, you hardly even need to
> ask me or wait for me to chime in. You can just look at how the template
> engine that cannot be named does it and that will give you an idea of
> what I think the right way of going about things is...
>
> Regards,
>
> Jonathan Revusky
> --
> lead developer, FreeMarker project, http://freemarker.org/
> FreeMarker-Velocity comparison page, http://freemarker.org/fmVsVel.html
>
>
> > Any comments from others?
> >
> > Best,
> > WILL
> >
> >
> >
> > ----- Original Message ----- 
> > From: "John J. Allison" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, June 25, 2003 3:54 PM
> > Subject: Re: Velocity Numerics [PATCH]
> >
> >
> >
> >>Jonathan Revusky wrote:
> >>
> >>>I know that perl automatically coerces numbers into strings in these
> >>>spots, and I recognize that it "works" as far as that goes.
> >>>
> >>>However, that does not tend in any way to alter my opinion that it's a
> >>>terrible idea.
> >>
> >>Yeah, but it works so well in Perl that nobody cares that
> >>it's a bad idea (like a lot of stuff in Perl).
> >>(I don't follow perl-dev or whatever, maybe it's actually
> >>a big issue for them.) And Perl does have different operators
> >>for numbers and strings which makes things clearer.
> >>
> >>Auto-coercing strings to numbers could contribute to Velocity's
> >>usability rather than having to use syntax like
> >>
> >> #set ($foo = 42)
> >> $foo.parseInt($bar)
> >>
> >>It gets quite useful when template writers can't influence
> >>the API of the Java objects they're referencing (even via subclassing
> >>a wrapper) and are stuck with toString() or equivalent when at
> >>least sometimes they know the string represents a number.
> >>
> >>Of course that still doesn't mean it's a good idea for Velocity,
> >>and I don't immediately see where *I* would write code that
> >>requires this coercion. :)
> >>
> >>John Allison
> >>[EMAIL PROTECTED]
> >>
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>
>
>
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