Revision: 2341
http://vexi.svn.sourceforge.net/vexi/?rev=2341&view=rev
Author: clrg
Date: 2007-09-27 08:25:20 -0700 (Thu, 27 Sep 2007)
Log Message:
-----------
Add a comment explaining just why renderAll is necessary
Modified Paths:
--------------
trunk/core/org.vexi.core/src/org/vexi/plat/Platform.java
Modified: trunk/core/org.vexi.core/src/org/vexi/plat/Platform.java
===================================================================
--- trunk/core/org.vexi.core/src/org/vexi/plat/Platform.java 2007-09-27
15:22:38 UTC (rev 2340)
+++ trunk/core/org.vexi.core/src/org/vexi/plat/Platform.java 2007-09-27
15:25:20 UTC (rev 2341)
@@ -305,6 +305,13 @@
private static volatile boolean rendering = false;
private static volatile boolean again = false;
+ /**
+ * This indirectly invokes reflow, which always preempts any render()
+ * call. Without it, any boxes [in a surface tree] that are marked
+ * for reflow but not yet dirtied [because any visual adjustments are
+ * dependent on the mechanisms of reflow] will not get updated until
+ * another event causes the box tree surface to queue render() again.
+ */
public void renderAll() {
if (rendering) { again = true; return; }
synchronized(Scheduler.class) {
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