> Unfortunately it requires the same number of fixed and floating point ops to 
> convert this format to a proper YUV as RGB because its color wheel is rotated 
> and the UV information is packed in an unusual manner (I'm very thankful 
> somebody else managed to reverse engineer the colorspace encoding).

Can you describe the format in more detail ?

> > For the moment add a private ioctl, but this is also relevant to fixing the
> > API
> 
> Will do...  but let me know where the new API work is being done so I can get 
> the camera supported on it and make sure that things like non-square pixels 
> and application-configurable shutter speeds are addressed as video 
> capabilities.

I think everyone who matters reads this list ?



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