Okay... this is cool, but... what about the problem with bandwidth? Is the
overall throughput on the global internet actually increasing and can it
meet the demand??

I, for one, am stuck with relatively slow speeds at home. There is no cable
or DSL available so I don't subscribe to videoblogs, it's too great a burden
on the pipe. Uploading video is a pain unless I find time to do it at work.
Bittorrent has been incredibly useful. But it's akin to snail mail given
I've downloaded some stuff that's taken weeks. Psychologically, I'm happy
with this arrangement -- it's not supposed to be fast. Some of the folks I
know who are relatively untech-savvy -- have the same problem with getting
video on the web. Capturing is not a problem. Editing doesn't go beyond
trimming and is not difficult learn. But putting clips on the web takes them
a whole lot of time because of low bandwidths. So, in my mind, there is a
process here that is long and difficult -- not actual steps in and of
themselves.

Where I see a potential gain is the ability for the device (in the field) to
actually background transfer media to some website where users can edit,
post, etc. So, imagine a cellphone where data transfer does not impede other
functionality on the device. A kind of bittorrent queue. By the time the
user is home and ready to review and edit videos, they are online and the
effort is now relatively small to edit, delete, share, etc! Of course, you
still have the b/w problem at home for loading.... but quite frankly, I can
see a technological solution here, too... previews and edits could be made
on "thinner" media (smaller data rates, frame rates) -- and even the ability
to torrent down the user's inbox so it's resident on the home machine with
the ability to sync edits....

Lisa
http://lisaharper.org

On 12/1/06, Deirdre Straughan <[EMAIL PROTECTED]> wrote:
>
>   Video Nation: Agency Finds A Majority Now Create Their Own Video, But
> Few
> Post Them by Joe Mandese, Thursday, Nov 30, 2006 8:00 AM ET IN A FINDING
> THAT UNDERSCORES the potential of a vast, untapped market for
> user-generated
> video, new research conducted by interactive agency Sharpe Partners
> indicates that more than half (54) percent of adult Internet users
> currently
> create their own video offline, but only 11 percent actually upload it to
> the Internet. That margin, says Sharpe, represents a significant
> opportunity
> for software and system providers to help facilitate the migration of a
> burgeoning consumer generated video marketplace online. It also suggests
> an
> even more profound fragmentation of the video marketplace is looming than
> many industry experts may have predicted. One of the chief reasons for the
> disparity between producing and posting video is the difficulty consumers
> said they have with the process. The study, which was conducted online by
> Harris Interactive, surveyed 2,125 U.S. adults between June 29 and July 2,
> and found that more than two-thirds of those who create their own video
> found it difficult to edit their content due to the lack of
> consumer-friendly software.
>
> "Clearly, given easier solutions, consumers will be far more likely to
> edit
> their videos," said Sharpe CEO Kathy Sharpe. "And those who edit their
> video
> are presumably more likely to share it with others, which will expand this
> market even further."
>
> *Joe Mandese is Editor of MediaPost.*
>
>
> http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticleHomePage&art_aid=51868
>
> --
> best regards,
> Deirdré Straughan
>
> www.beginningwithi.com (personal)
> www.tvblob.com (work)
>
> [Non-text portions of this message have been removed]
>
>  
>


[Non-text portions of this message have been removed]

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