I've considered a Roku box for the library though haven't acted on it. I've also considered getting a Playstation 3 for a small group viewing room. It can play Blu-Rays, stream netflix videos and has a USB on the front so students can plug in hard drives or thumb drives to view their projects on a big screen, and it's only $300. The video game aspect, it's raison etre, could prove problemmatic but even that has cultural significance that's now being taken up in academia. The gaming market dwarves the film market and is a phenomenon that shouldn't be ignored but space is tight and I can't have recreational gamers warring with students with class assignments.
Chris Lewis American U On 9/7/10, Bergman, Barbara J <barbara.berg...@mnsu.edu> wrote: > For those using Netflix... > Has anybody tried using a Roku box or other device to provide classroom > access to Netflix's streamed videos? > > Not trying to avoid buying or licensing films, but curious as to it being a > possibility for those emergency situations that Netflix has been handy for. > We were speculating about using a box since (we think) it could be enabled > by us, as opposed to inappropriate action of handing out the account > password to faculty. > > Netflix's streamed videos are now using Silverlight and don't require > downloading a plugin for each computer, so is a more flexible setup than > they used to be. > > Barb Bergman | Media Services & Interlibrary Loan Librarian | Minnesota > State University, Mankato | (507) 389-5945 | barbara.berg...@mnsu.edu > > -- Sent from my mobile device Chris Lewis Media Librarian American University Library 202.885.3257 Please think twice before printing this e-mail. VIDEOLIB is intended to encourage the broad and lively discussion of issues relating to the selection, evaluation, acquisition,bibliographic control, preservation, and use of current and evolving video formats in libraries and related institutions. It is hoped that the list will serve as an effective working tool for video librarians, as well as a channel of communication between libraries,educational institutions, and video producers and distributors.