http://hg.viff.dk/viff/rev/a7fba43c2c6a changeset: 830:a7fba43c2c6a user: Martin Geisler <[EMAIL PROTECTED]> date: Sun Jul 13 23:38:22 2008 +0200 summary: Make players attempt to reconnect if connection fails.
It is only if the initial connection fails that they will reconnect, if the connection fails in the middle of a protocol run they will still crash. This is probably the right thing to do since we generally wouldn't know how to recover from a crashed protocol. This allows the players to be started in any order and is thus a fix for Issue 8. http://hg.viff.dk/viff/rev/889882a2798b changeset: 831:889882a2798b user: Martin Geisler <[EMAIL PROTECTED]> date: Sun Jul 13 23:58:53 2008 +0200 summary: Small code cleanup. http://hg.viff.dk/viff/rev/dc276dba4113 changeset: 832:dc276dba4113 user: Martin Geisler <[EMAIL PROTECTED]> date: Mon Jul 14 00:24:21 2008 +0200 summary: Handle CannotListenError gracefully. Instead of crashing if our port is already in use, we now try again after an exponentially increasing back off period. This closes Issue 6. _______________________________________________ viff-commits mailing list viff-commits@viff.dk http://lists.viff.dk/listinfo.cgi/viff-commits-viff.dk