http://hg.viff.dk/viff/rev/a7fba43c2c6a
changeset: 830:a7fba43c2c6a
user:      Martin Geisler <[EMAIL PROTECTED]>
date:      Sun Jul 13 23:38:22 2008 +0200
summary:   Make players attempt to reconnect if connection fails.

It is only if the initial connection fails that they will reconnect,
if the connection fails in the middle of a protocol run they will
still crash. This is probably the right thing to do since we generally
wouldn't know how to recover from a crashed protocol.

This allows the players to be started in any order and is thus a fix
for Issue 8.

http://hg.viff.dk/viff/rev/889882a2798b
changeset: 831:889882a2798b
user:      Martin Geisler <[EMAIL PROTECTED]>
date:      Sun Jul 13 23:58:53 2008 +0200
summary:   Small code cleanup.

http://hg.viff.dk/viff/rev/dc276dba4113
changeset: 832:dc276dba4113
user:      Martin Geisler <[EMAIL PROTECTED]>
date:      Mon Jul 14 00:24:21 2008 +0200
summary:   Handle CannotListenError gracefully.

Instead of crashing if our port is already in use, we now try again
after an exponentially increasing back off period.

This closes Issue 6.
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