Citat af Håvard Vegge <hava...@stud.ntnu.no>:
Hi!
I'm trying to do some basic benchmarks with different number of
players. A few questions:
1. Why have VIFF defined the threshold t to be the number of corrupt
players, while the classical literature defines it as "t
participants can reconstruct the message"?
Well, in what I have read, it is most often referred to as the
threshold for the number of tolerated corruptions, though yes I have
also seen it described as the number of shares needed to reconstruct.
I don't think there's anything wrong with the way we do it, as long as
it is clearly defined.
2. Say I create the config files this way:
python generate-config-files.py -n 5 -t 2 localhost:9001
localhost:9002 localhost:9003 localhost:9004 localhost:9005
Would this indicate that the polynomial is quadratic (of degree 2)
and that 3 players in theory could reconstruct some secret?
Yes.
3. Assume three of these five players provide input, while the last
two players do not. Will all players still participate in the actual
computation, or are the last two just passive spectators and
receives only the output?
-n 5 indicates that 5 servers will participate, regardless of how many
will provide input. Think of it from the perspective of security. If
the input was shared to 3 servers, we could not tolerate 2 corruptions.
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