On Mon, Mar 19, 2018 at 3:05 PM, Thomas Dickey <dic...@his.com> wrote: > On Mon, Mar 19, 2018 at 07:58:25AM -0700, Marc Simpson wrote: >> [...] >> Any suggestions for improving character rendering here? > > not immediately - vile's only displaying 16-bit, no-combining-characters. > It doesn't lose the bits...
Noted, thanks. > The characters you point out are >16-bits, of course. > > When I implemented that, I had in mind that there might be some need to > integrate the wide(r) character type with the buffer content. I don't > recall that happening (and don't see it in a quick check of the source). > > That's something I might work on after 9.8t (which will be mostly just > catch-up, tidying up some work I started to update the Visual Studio > ports). At the moment I'm most of the way done with the same thing > for lynx (one regression to fix, one feature to add). Neat; thanks for the update. Best, Marc _______________________________________________ vile mailing list vile@nongnu.org https://lists.nongnu.org/mailman/listinfo/vile