On Mon, Mar 19, 2018 at 3:05 PM, Thomas Dickey <dic...@his.com> wrote:
> On Mon, Mar 19, 2018 at 07:58:25AM -0700, Marc Simpson wrote:
>> [...]
>> Any suggestions for improving character rendering here?
>
> not immediately - vile's only displaying 16-bit, no-combining-characters.
> It doesn't lose the bits...

Noted, thanks.

> The characters you point out are >16-bits, of course.
>
> When I implemented that, I had in mind that there might be some need to
> integrate the wide(r) character type with the buffer content.  I don't
> recall that happening (and don't see it in a quick check of the source).
>
> That's something I might work on after 9.8t (which will be mostly just
> catch-up, tidying up some work I started to update the Visual Studio
> ports).  At the moment I'm most of the way done with the same thing
> for lynx (one regression to fix, one feature to add).

Neat; thanks for the update.

Best,
Marc

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