Hi! As you've probably all noticed the completion menu flickers when you move through the items rapidly. Why is this? Is it really necessary to redraw the whole completion menu when it really only should require redrawing the item previously selected and the item selected now [1]?
Anyway, would this be possible to implement? Also, here's a set of mappings that make the digits move their value number of items down the completion list (if displayed): for digit in [1, 2, 3, 4, 5, 6, 8, 9] execute 'inoremap <silent> ' . digit . ' <C-R>=pumvisible() ? "' . repeat('\<lt>C-N>', digit) . '" : "' . digit . '"<CR>' endfor (I guess this could be extended to include -n, for 1 <= n <= 9, which would move n number of items upward. Any takers?) It flickers like mad, but at least it goes a lot faster than holding down CTRL-N or CTRL-P. nikolai [1] Excepting the case where one begins to scroll in the menu, when all items need to be redrawn, as they move up or down one step - which leads to a second question, wouldn't it be a lot more economical to scroll like half a menu or something, so that scrolling wouldn't require so many redraws? Or at least utilize the terminal codes that enable scrolling in a buffer to be done with only redrawing the first or last line when scrolling by a single line in a buffer?