Hi Leong and Taro,

2013/04/02 Tue 20:00:43 UTC+9 KF Leong:
> > Please check your DPI of screen on your both machines, and tell me those.
> 
> Aah, yes DPI setting!!
> 
> For the NG machine, DPI set to 125%, while OK machine is at default,
> 100%.

Please try this additional patch.
(Sorry If I send this message twice.)

Best regards,
Ken Takata

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diff --git a/src/gui_dwrite.cpp b/src/gui_dwrite.cpp
--- a/src/gui_dwrite.cpp
+++ b/src/gui_dwrite.cpp
@@ -409,6 +409,7 @@
     void DrawText(HDC hdc, const WCHAR* text, int len,
 	int x, int y, int w, int h, int cellWidth, COLORREF color);
 
+    float PixelsToDipsX(int x);
     float PixelsToDipsY(int y);
 
     void SetRenderingParams(
@@ -670,8 +671,8 @@
 	BitBlt(memdc, 0, 0, w, h, hdc, x, y, SRCCOPY);
 
 	hr = mDWriteFactory->CreateGdiCompatibleTextLayout(
-		text, len, mTextFormat, static_cast<FLOAT>(w),
-		static_cast<FLOAT>(h), mDpiScaleX, NULL, TRUE, &textLayout);
+		text, len, mTextFormat, PixelsToDipsX(w),
+		PixelsToDipsY(h), mDpiScaleX, NULL, TRUE, &textLayout);
 
 	if (SUCCEEDED(hr))
 	{
@@ -686,7 +687,7 @@
 		    mRenderingParams);
 	    GdiTextRendererContext data = {
 		color,
-		(FLOAT)cellWidth / mDpiScaleX,
+		PixelsToDipsX(cellWidth),
 		0.0f
 	    };
 	    textLayout->Draw(&data, renderer, 0, 0);
@@ -702,6 +703,12 @@
 }
 
     float
+DWriteContext::PixelsToDipsX(int x)
+{
+    return x / mDpiScaleX;
+}
+
+    float
 DWriteContext::PixelsToDipsY(int y)
 {
     return y / mDpiScaleY;

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