This is a continuation of the patch "7.4.142" I have submitted.
Using the console input handle, and monitors the key input buffer.
At the time I did not notice it.
It was a small problem with Windows10.
Input if a character string in the IME is not completed successfully.
To end successfully, I created a patch.
I can not be corrected at once, sorry.
This patch cooperation of vim-jp.
--------
Thanks,
Nobuhiro Takasaki
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diff --git a/src/os_win32.c b/src/os_win32.c
index 1e1214b..d782a9d 100644
--- a/src/os_win32.c
+++ b/src/os_win32.c
@@ -259,6 +259,9 @@ read_console_input(
int tail;
int i;
+ if (nLength == -2)
+ return (s_dwMax > 0) ? TRUE : FALSE;
+
if (!win8_or_later)
{
if (nLength == -1)
@@ -303,7 +306,7 @@ read_console_input(
}
*lpBuffer = s_irCache[s_dwIndex];
- if (nLength != -1 && ++s_dwIndex >= s_dwMax)
+ if (!(nLength == -1 || nLength == -2) && ++s_dwIndex >= s_dwMax)
s_dwMax = 0;
*lpEvents = 1;
return TRUE;
@@ -322,6 +325,30 @@ peek_console_input(
return read_console_input(hInput, lpBuffer, -1, lpEvents);
}
+ static DWORD
+msg_wait_for_multiple_objects(
+ DWORD nCount,
+ LPHANDLE pHandles,
+ BOOL fWaitAll,
+ DWORD dwMilliseconds,
+ DWORD dwWakeMask)
+{
+ if (read_console_input(NULL, NULL, -2, NULL))
+ return WAIT_OBJECT_0;
+ return MsgWaitForMultipleObjects(nCount, pHandles, fWaitAll,
+ dwMilliseconds, dwWakeMask);
+}
+
+ static DWORD
+wait_for_single_object(
+ HANDLE hHandle,
+ DWORD dwMilliseconds)
+{
+ if (read_console_input(NULL, NULL, -2, NULL))
+ return WAIT_OBJECT_0;
+ return WaitForSingleObject(hHandle, dwMilliseconds);
+}
+
static void
get_exe_name(void)
{
@@ -1459,10 +1486,10 @@ WaitForChar(long msec)
#ifdef FEAT_CLIENTSERVER
/* Wait for either an event on the console input or a message in
* the client-server window. */
- if (MsgWaitForMultipleObjects(1, &g_hConIn, FALSE,
+ if (msg_wait_for_multiple_objects(1, &g_hConIn, FALSE,
dwWaitTime, QS_SENDMESSAGE) != WAIT_OBJECT_0)
#else
- if (WaitForSingleObject(g_hConIn, dwWaitTime) != WAIT_OBJECT_0)
+ if (wait_for_single_object(g_hConIn, dwWaitTime) != WAIT_OBJECT_0)
#endif
continue;
}