Ken Takata wrote:

> > > > Two years ago, you announced closing of Vim-multibyte mailing list.
> > > > 
> > > > Vim-multibyte mailing list is closed
> > > > https://groups.google.com/d/msg/vim_announce/3Kzdhtsp9dQ/afcHmpksN7QJ
> > > > 
> > > > In the announcement, you said:
> > > > 
> > > > > Multi-byte text is a core part of Vim these days, mainly
> > > > > because UTF-8 is wide spread now.
> > > > 
> > > > I strongly agree with this.  Nowadays, support for UTF-8 is mandatory 
> > > > for
> > > > text editors.
> > > > Thus how about removing the `FEAT_MBYTE` build option on next minor 
> > > > release
> > > > and make it always available?  It can make the code simpler (a bit).
> > > > 
> > > > I also think it's better to set `enc=utf-8` as the default on all 
> > > > platforms
> > > > near the future. (After the next minor release?)
> > > > 
> > > > What do you think?
> > > 
> > > I still like to be able to build a tiny Vim with the smallest set of
> > > features.  Can be used on rescue systems and embedded systems.
> > > It is especially important to have a minimal set of dependencies, e.g.
> > > no iconv library.
> > 
> > Personally I think the difference of size between with/without multibyte
> > support is negligible. As per the result by James, it is 838K vs. 978K.
> > Moreover, Ubuntu (and some other distributions) uses vim-tiny for an alias
> > of vi, however, actually it is vim-tiny with multibyte support.
> > 
> > But, okay, I agree with you that it is needed for rescue/embedded systems.
> > 
> > Then, how about setting `enc=utf-8` as the default?

Note that utf-8 is already the default on most systems, because the
locale is set in the environment.  And if it isn't, Vim probably should
not use utf-8 by its own choice.

> And, I have another proposal.
> 
> I propose always enabling FEAT_MBYTE on Windows, because Windows version
> can convert encodings without iconv and will rarely used for rescue/embedded
> systems.
> There are so many `#ifdef FEAT_MBYTE`s in os_win32.c, os_mswin.c and
> gui_w32.c.  They exist everywhere calling Unicode APIs.  Enabling multibyte
> makes them simpler.

That makes sense.  Now that we dropped support for Windows 95 we need to
have the code for Unicode support anyway.  It also means that without
FEAT_MBYTE codepage support is pretty bad.

Hmm, I see the default MSVC build is without FEAT_MBYTE.  Well, after
changing the default HUGE to something else.  Hmm, Tiny build doesn't
work...  Looks like an MSVC build without FEAT_MBYTE will fail:

        # if !(defined(FEAT_MBYTE) && defined(WIN3264))
        #  define mch_fopen(n, p)       fopen((n), (p))
        # endif

And then the proto for mch_fopen() in proto/os_win32.pro conflicts with
the system defined one.

Anyway, using a tiny build and enabling FEAT_MBYTE adds about 140 Kbyte.
On top of about 800 Kbyte.  That's still quite a lot.

Building a really tiny version: 780 Kbyte.  FEAT_MBYTE adds 135 Kbyte to
that.

To compare: A huge build is about 2 Mbyte.
I haven't checked runtime memory use.

-- 
ARTHUR:  Well, I can't just call you `Man'.
DENNIS:  Well, you could say `Dennis'.
ARTHUR:  Well, I didn't know you were called `Dennis.'
DENNIS:  Well, you didn't bother to find out, did you?
                                  The Quest for the Holy Grail (Monty Python)

 /// Bram Moolenaar -- [email protected] -- http://www.Moolenaar.net   \\\
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\\\  an exciting new programming language -- http://www.Zimbu.org        ///
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