Ken Takata wrote:

> > Is that doable?
> 
> I think it is possible, but the problem is that PlaySound() cannot
> stop the sounds individually.
> It can stop all the sounds only. Another way is playing only one sound
> at once. If there is a new call of PlaySound(), stop the old sound.

I would think that aborting a single sound is unusual, while having two
overlapping sounds is common.  I assume the system sounds are fairly
short anyway.  Stopping a sound file would be more common, e.g. if you
have an alarm clock sound or ringtone.

One thing to keep in mind: If the sound plays in a separate thread,
invoking the callback needs to be done in the main thread, thus it needs
to use some safe inter-thread flag.  Invoking the callback from another
thread might break just about anything.

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