Hi

Attached patch fixes typos in doc of vim-8.2.132.

Regards
Dominique

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diff --git a/runtime/doc/quickfix.txt b/runtime/doc/quickfix.txt
index 5fb8c5193..4de060fd2 100644
--- a/runtime/doc/quickfix.txt
+++ b/runtime/doc/quickfix.txt
@@ -1311,7 +1311,7 @@ You can force the compiler to ignore makefiles by defining
 b:tex_ignore_makefile or g:tex_ignore_makefile variable (they are checked for
 existence only).
 
-If the compiler chose not to use make, it need to choose a right program for
+If the compiler chose not to use make, it needs to choose a right program for
 processing your input.  If b:tex_flavor or g:tex_flavor (in this precedence)
 variable exists, it defines TeX flavor for :make (actually, this is the name
 of executed command), and if both variables do not exist, it defaults to
diff --git a/runtime/doc/syntax.txt b/runtime/doc/syntax.txt
index 0246e7f34..28b328b4d 100644
--- a/runtime/doc/syntax.txt
+++ b/runtime/doc/syntax.txt
@@ -2315,7 +2315,7 @@ contain very long structures that Vim does not synchronize anymore.
 
 PAPP						*papp.vim* *ft-papp-syntax*
 
-The PApp syntax file handles .papp files and, to a lesser extend, .pxml
+The PApp syntax file handles .papp files and, to a lesser extent, .pxml
 and .pxsl files which are all a mixture of perl/xml/html/other using xml
 as the top-level file format.  By default everything inside phtml or pxml
 sections is treated as a string with embedded preprocessor commands.  If
@@ -2687,12 +2687,12 @@ Note: only existence of these options matter, not their value. You can replace
 
 QUAKE						*quake.vim* *ft-quake-syntax*
 
-The Quake syntax definition should work for most any FPS (First Person
-Shooter) based on one of the Quake engines.  However, the command names vary
-a bit between the three games (Quake, Quake 2, and Quake 3 Arena) so the
-syntax definition checks for the existence of three global variables to allow
-users to specify what commands are legal in their files.  The three variables
-can be set for the following effects:
+The Quake syntax definition should work for most FPS (First Person Shooter)
+based on one of the Quake engines.  However, the command names vary a bit
+between the three games (Quake, Quake 2, and Quake 3 Arena) so the syntax
+definition checks for the existence of three global variables to allow users
+to specify what commands are legal in their files.  The three variables can
+be set for the following effects:
 
 set to highlight commands only available in Quake: >
 	:let quake_is_quake1 = 1
@@ -3028,7 +3028,7 @@ variables in your <.vimrc>:
 
    ksh: >
 	let g:is_kornshell = 1
-<   posix:  (using this is the nearly the same as setting g:is_kornshell to 1) >
+<   posix:  (using this is nearly the same as setting g:is_kornshell to 1) >
 	let g:is_posix     = 1
 <   bash: >
 	let g:is_bash	   = 1

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