Hi
Attached patch fixes typos in doc of vim-8.2.132.
Regards
Dominique
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diff --git a/runtime/doc/quickfix.txt b/runtime/doc/quickfix.txt
index 5fb8c5193..4de060fd2 100644
--- a/runtime/doc/quickfix.txt
+++ b/runtime/doc/quickfix.txt
@@ -1311,7 +1311,7 @@ You can force the compiler to ignore makefiles by defining
b:tex_ignore_makefile or g:tex_ignore_makefile variable (they are checked for
existence only).
-If the compiler chose not to use make, it need to choose a right program for
+If the compiler chose not to use make, it needs to choose a right program for
processing your input. If b:tex_flavor or g:tex_flavor (in this precedence)
variable exists, it defines TeX flavor for :make (actually, this is the name
of executed command), and if both variables do not exist, it defaults to
diff --git a/runtime/doc/syntax.txt b/runtime/doc/syntax.txt
index 0246e7f34..28b328b4d 100644
--- a/runtime/doc/syntax.txt
+++ b/runtime/doc/syntax.txt
@@ -2315,7 +2315,7 @@ contain very long structures that Vim does not synchronize anymore.
PAPP *papp.vim* *ft-papp-syntax*
-The PApp syntax file handles .papp files and, to a lesser extend, .pxml
+The PApp syntax file handles .papp files and, to a lesser extent, .pxml
and .pxsl files which are all a mixture of perl/xml/html/other using xml
as the top-level file format. By default everything inside phtml or pxml
sections is treated as a string with embedded preprocessor commands. If
@@ -2687,12 +2687,12 @@ Note: only existence of these options matter, not their value. You can replace
QUAKE *quake.vim* *ft-quake-syntax*
-The Quake syntax definition should work for most any FPS (First Person
-Shooter) based on one of the Quake engines. However, the command names vary
-a bit between the three games (Quake, Quake 2, and Quake 3 Arena) so the
-syntax definition checks for the existence of three global variables to allow
-users to specify what commands are legal in their files. The three variables
-can be set for the following effects:
+The Quake syntax definition should work for most FPS (First Person Shooter)
+based on one of the Quake engines. However, the command names vary a bit
+between the three games (Quake, Quake 2, and Quake 3 Arena) so the syntax
+definition checks for the existence of three global variables to allow users
+to specify what commands are legal in their files. The three variables can
+be set for the following effects:
set to highlight commands only available in Quake: >
:let quake_is_quake1 = 1
@@ -3028,7 +3028,7 @@ variables in your <.vimrc>:
ksh: >
let g:is_kornshell = 1
-< posix: (using this is the nearly the same as setting g:is_kornshell to 1) >
+< posix: (using this is nearly the same as setting g:is_kornshell to 1) >
let g:is_posix = 1
< bash: >
let g:is_bash = 1