Thank you so much for your feedback, interesting from your experience, i
will do an effort on the UI

On Wed, Aug 6, 2025 at 9:41 AM Christian Brabandt <cbli...@256bit.org>
wrote:

> Hi,
> thanks, that looks quite nice. But I found the start screen
> started a bit confusing, as I didn't know what to do there (e.g. what is
> the difference between Play and Play online, what are those Boba
> icons?). Also not clear why I should create an account.
>
> You may want to share to the wider community using reddit (/r/vim).
>
> Thanks,
> Chris
>
> On Di, 05 Aug 2025, Florent Tapponnier wrote:
>
> > Hey everyone,
> >
> > I just launched BobaVim, a browser-based game designed to help you learn
> and
> > master Vim motions through fast-paced challenges and races.
> >
> > Whether you’re just starting out or a seasoned Vimmer looking to sharpen
> your
> > skills, you can play solo to train or jump into 1v1 duels to compete in
> real
> > time. The game includes:
> >
> >   • A built-in tutorial & manual
> >
> >   • A leaderboard to track your progress
> >
> >   • A set of handcrafted levels focused on real Vim usage
> >
> > This is my small tribute to Bram Moolenaar and the amazing legacy he left
> > through Vim. His work has had a huge impact on how I approach software
> and
> > productivity.
> >
> > I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I
> > learned a ton about client prediction, real-time multiplayer, and
> concurrency.
> > Happy to share more about the tech stack if anyone’s curious.
> >
> > 🔗 Try it out: https://www.bobavim.com/
> > 🎥 Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptE
> >
> > I’d love to hear what you think, and I’m always open to feedback or
> ideas for
> > improvement!
> >
> > Cheers,
> > Florent
> >
>
>
> Mit freundlichen Grüßen
> Christian
> --
> Those who do things in a noble spirit of self-sacrifice are to be avoided
> at all costs.
>                 -- N. Alexander.
>
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