Hi Yuma,

Thanks very much for doing this! I always wanted to know how this sort of 3d 
enviroments are created and now I can check it out thanks to you.
I will try to follow and experience soon enough if I am fitted for this sort of 
thing, I am not the most technically equipped guy around;)

best,
Ronald

> Op 16 jul. 2017, om 09:08 heeft Yuma Decaux <[email protected]> het volgende 
> geschreven:
> 
> Hi Everyone,
> 
> I'm the software dev from OSeyeris, and I'm happy to present you a tutorial 
> series I have started that will help you create and code your own 3D binaural 
> experiences using swift, playground and Xcode.
> 
> I have tried to broaden the audience as much as possible, from those who wish 
> to understand code more to those who already have advanced knowledge.
> 
> Our podcast series are in youtube video format but the example code for each 
> tutorial is available on our website.
> 
> Here is the link to the intro video where I demonstrate a fully featured 3D 
> audio game we are working on and hoping to release soon as a set of 
> applications to play and start creating your own immersive world. We are also 
> currently beta testing thee engine with a local school for special needs and 
> the response has been overwhelmingly positive.
> 
> https://www.oseyeris.com/post/3d-game-podcast-0-introduction 
> <https://www.oseyeris.com/post/3d-game-podcast-0-introduction>
> 
> If you go through the lab page, this is where all the tutorials and their 
> associated files and youtube videos will reside.
> 
> I will be posting 18 videos in total, starting from the basics and ramping up 
> progressively to more interesting features such as A.I behavior, networking 
> for multiplay, audio engine filters and accoustics, direct recording and 
> playback as well as some SegueWay videos on some coding concepts to make your 
> code and 3D application more efficient.
> 
> Finally, as I have started this series, the format might need some 
> improvements, so please don't hesitate to contact me and tell me your 
> thoughts or how you would like the tutorials to go forward.
> 
> Also, if you already have some swift knowledge, contact me and maybe we can 
> work together to complete the platform as it includes many many features, and 
> is not limited to playing games but has applications in education, audio 
> editing and virtual audio reality. It can be hosted on OSX, IOS, appleTV and 
> can also be controlled with a Leap motion infrared controller. I will release 
> a video very shortly with a demonstration of the Leap motion which can 
> capture 3D volumetric information of your hands.
> 
> Let's do this guys, and have a fantastic end of weekend :)
> 
> 
> 
> Yuma Antoine Decaux 
> OSS 
> www.oseyeris.com <http://www.oseyeris.com/>
> 
> 
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