Hi Ronald,

Not a problem. I think we should all be able to access various things taken for 
granted which we don't really have access to, and make it easier to use for 
everyone. That includes for education, entertainment as well as mobility.

You won't need too much technical knowhow if you base yourself on the example 
files. let me know if you hit a hurdle.

Chers,

> On 17/07/2017, at 6:14 AM, Ronald van Rhijn <[email protected]> wrote:
> 
> Hi Yuma,
> 
> Thanks very much for doing this! I always wanted to know how this sort of 3d 
> enviroments are created and now I can check it out thanks to you.
> I will try to follow and experience soon enough if I am fitted for this sort 
> of thing, I am not the most technically equipped guy around;)
> 
> best,
> Ronald
> 
>> Op 16 jul. 2017, om 09:08 heeft Yuma Decaux <[email protected] 
>> <mailto:[email protected]>> het volgende geschreven:
>> 
>> Hi Everyone,
>> 
>> I'm the software dev from OSeyeris, and I'm happy to present you a tutorial 
>> series I have started that will help you create and code your own 3D 
>> binaural experiences using swift, playground and Xcode.
>> 
>> I have tried to broaden the audience as much as possible, from those who 
>> wish to understand code more to those who already have advanced knowledge.
>> 
>> Our podcast series are in youtube video format but the example code for each 
>> tutorial is available on our website.
>> 
>> Here is the link to the intro video where I demonstrate a fully featured 3D 
>> audio game we are working on and hoping to release soon as a set of 
>> applications to play and start creating your own immersive world. We are 
>> also currently beta testing thee engine with a local school for special 
>> needs and the response has been overwhelmingly positive.
>> 
>> https://www.oseyeris.com/post/3d-game-podcast-0-introduction 
>> <https://www.oseyeris.com/post/3d-game-podcast-0-introduction>
>> 
>> If you go through the lab page, this is where all the tutorials and their 
>> associated files and youtube videos will reside.
>> 
>> I will be posting 18 videos in total, starting from the basics and ramping 
>> up progressively to more interesting features such as A.I behavior, 
>> networking for multiplay, audio engine filters and accoustics, direct 
>> recording and playback as well as some SegueWay videos on some coding 
>> concepts to make your code and 3D application more efficient.
>> 
>> Finally, as I have started this series, the format might need some 
>> improvements, so please don't hesitate to contact me and tell me your 
>> thoughts or how you would like the tutorials to go forward.
>> 
>> Also, if you already have some swift knowledge, contact me and maybe we can 
>> work together to complete the platform as it includes many many features, 
>> and is not limited to playing games but has applications in education, audio 
>> editing and virtual audio reality. It can be hosted on OSX, IOS, appleTV and 
>> can also be controlled with a Leap motion infrared controller. I will 
>> release a video very shortly with a demonstration of the Leap motion which 
>> can capture 3D volumetric information of your hands.
>> 
>> Let's do this guys, and have a fantastic end of weekend :)
>> 
>> 
>> 
>> Yuma Antoine Decaux
>> OSS
>> www.oseyeris.com <http://www.oseyeris.com/>
>> 
>> 
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