Hello 
I recently downloaded word ladder. It is a great game and I play it daily. 
Someone recently sent excellent instructions to this list. and here is a copy 
of what they wrote. 

Sent from my iPhone


Sent from my iPhone

On Feb 12, 2013, at 2:28 PM, "Dani L Pagador" <[email protected]> wrote:

> Hi, Victor.
> Thanks for such a detailed explanation. I'll go hunt this game down once I
> get my app store problem solved.
> Best,
> Dani
> 
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On Behalf
> Of Victor Gouveia
> Sent: Tuesday, February 12, 2013 9:14 AM
> To: [email protected]
> Subject: Re: Accessible crossword game
> 
> Although not a crossword game per se, there is a game called WordLadder by a
> company called Sporcle which is quite accessible.
> 
> They've recently released an update that labeled much of the elements, and
> it's free, if you want to wait for a single puzzle per day, or purchase a
> game pack for $4.99.  This particular game pack contains 500 puzzles, but
> initially when you download and install the game/app, you get about 7 to 10
> days worth of puzzles for free, at which point, once the free puzzles are
> completed, you can do them again, wait for another puzzle to come around the
> next day, or purchase a game pack and have 500 puzzles to choose from, while
> still getting your puzzle a day option, in other words, you're not relegated
> to just the 500 puzzles.
> 
> The game is quite simple.
> 
> You're given a theme for the puzzle such as celebrities, Don't Wait, which
> was today's puzzle, or a host of other themes, then you're given a series of
> clues and you're supposed to fill in the answer to the clues, but the
> answers are single words, between 4 and six letters, and each word is one
> letter off from the previous word.
> 
> For example...
> 
> Clue=4 letter word
> 
> 1. Number preceding five=four
> 2. Fill a glass=pour
> 3. destitute or penniless=poor
> 4. This gives you access to a place=door 5. A ponzie or victim of a
> scam=doop 6. Fall from a height=drop
> 
> That is basically the way to play the game.
> 
> To fill in an answer, you double tap the clue, and simply type in the
> answer.
> 
> Unfortunately, there are occasional games/puzzles that don't tell you the
> number of letters in the clue, but scrolling through the clues will usually
> yield an answer that gives you a precise answer to give you an idea of the
> letter count in each answer.
> 
> You can either play with a timer, where you have a limited amount of time to
> answer all of the clues, or you can play in a timeless puzzle, meaning while
> the timer is going, there is no time limit and so you can take as long as
> you want to play the puzzle,or time yourself to see how long it takes you to
> complete the puzzle.
> 
> There are sound events that tell you when an answer is correct or not.  If
> an answer is correct, you'll get a pop sound.  If the answer is incorrect,
> you get no sound event at all, and so must delete the letters you input and
> start entering the letters again, but be aware that if you're filling in an
> answer where only the last letter is incorrect, you can simply delete that
> last letter, and type in the replacement.  This goes for all the letters as
> there is an edit field just above the keyboard that gives you access to the
> answer you're typing in.
> 
> There is a quit button, at which point you're given the option of continuing
> the game, resuming the game at a later time, or quitting altogether.  When
> you quit the game altogether, you're given the answers and can scroll
> through them as you see fit.  Once the puzzle is complete or quitted, there
> are three buttons at the bottom that give you the option of doing the
> previous puzzle, re-doing the current puzzle, or doing the next puzzle in
> the pack.
> 
> I would say that 95% of the game is accessible, and the 5% that is not
> accessible is the labeling of a few elements, but the game play area with
> the timer, correct answers to total answers and the edit field and clue area
> are completely accessible.
> 
> When you first start the game, you're taken to a screen where you can choose
> to start playing or view more games by the company.  Double tapping the Play
> button, which is clearly labeled takes you to the second screen where you
> have the option of selecting between playing the latest released games, in
> other words, the daily puzzle component, or playing one of the packs you've
> purchased.  there are a few elements on this page that are not clearly
> labeled, such as the buttons, but directly after each button is the button
> label which is tappable, so one does not have to double tap the button
> itself in order to make your option, one can double tap the label to choose.
> 
> Once you double tap your option, you're taken to the third page with the
> list of puzzles, though these are simply labeled 1, 2, 3 and 4 and so on.
> You have to double tap the number and check the theme on the next page.  The
> daily puzzle component, however, is labeled with dates instead of numbers,
> though each date is only given the theme on the next page, much like the
> game packs.
> 
> The game packs themselves are not themed, to my knowledge, and only the
> various puzzles are themed, so don't purchase game packs based on any theme
> you may like, but as the game packs are not labeled, just labeled as game
> pack orange, or some such thing, I can't tell, so if someone uses magnifier,
> they can possibly come back and let us know.
> 
> Suffice it to say, once your puzzle is chosen, be it game pack or daily,
> double tapping the corresponding number or date takes you to the next screen
> where you're given three elements, go back to the previous page, the theme
> of the puzzle, and the start playing button, though this button is not
> labeled correctly.  The go back button is obvious, and flicking to the right
> of the go back button takes you to the theme, followed by another flick to
> the right which takes you to the start playing button.  Double tapping that
> takes you directly to the game area.
> 
> The top left hand corner of the screen houses the timer, flicking to the
> right once gives you the ratio of correct answers completed and total
> answers to be found, followed by the column labeled "Clue", and another
> flick takes you to the next column labeled with the total number of letters
> in each answer, either four, five, or six letters.  I have not seen a puzzle
> with more than a six letter answer, but I have not completed all 500 of my
> game pack puzzles, so we'll have to see.
> 
> Another flick to the right takes you to the first clue.  As I said above, in
> some cases the column labeled with the number of letters for the answers is
> not often labeled, but rest assured that the number of letters in each
> answer is the same for all the answers in that particular puzzle, so, if the
> puzzle column says four letter word, all the answers will be a four letter
> word, as in my example above.  In some cases the column will be labeled with
> "Five letter word" or "Six letter word", and so all the answers in that
> corresponding puzzle will be a five letter word or a six letter word
> respectively.
> 
> If that particular column is not labeled with one of the labels listed
> above, I would suggest you scroll down the list of clues until you get to a
> clue you can answer easily, double tap the clue and type in your answer.  If
> you get the pop sound event, the answer will be correct, and you'll know how
> many letters each answer should be.  Remember that each answer is off by one
> letter from the clue/answer directly above or below it, hence the name of
> the game, WordLadder, spelled as a single word.
> 
> Once the puzzle is complete, and all the answers have been filled in
> correctly, you will get the pop sound event, followed by a string of chimes,
> and you're taken to the next screen with the name of the theme of the
> puzzle, with a single button.  I'm assuming, since this button is not
> labeled, that it's simply an ok button, but I've not confirmed this with
> anyone sighted.
> 
> I think that's it for the game and how to play, but feel free to ask any
> questions regarding this game and I'll try to answer as best as I can.
> 
> Remember that the company is called Sporcle with a C, not with a K, and they
> have more games than just WordLadder.  They also have a game called Minute
> Morsel where you have one minute to answer as many trivia questions as you
> can, Mixed Word, a game with scrambled words, and Missing Word, a fill in
> the blank trivia game.  They also have a Sporcle app, which gives you a
> number of themes to choose from, but this is mainly a trivia game app, and a
> few of the themes, like US States, or Country Flags are pictograph puzzles
> with icons or pictures in place of the clues.  In US States for example, you
> don't get any Voiceover response from the clue, and my wife has advised me
> that there is a picture, so I can only assume that it must be a picture of
> the state itself on a map, or the state flag, or some such thing.  That's
> not to say that all of the trivia puzzles are like that, as there are a few
> I have enjoyed playing, such as US Presidents and Lakes in Canada, but
> suffice it to say, all the game play areas are exactly as I described for
> WordLadder, and, for the most part, the game play area is 100% accessible.
> 
> I would highly recommend playing this game, and writing the game developers
> and reviewing/rating the game so the game developers can further make
> modifications to the game in the hopes of making it more accessible than it
> already is.
> 
> Hope this helps.
> 
> Victor Gouveia
> Vice-President
> Training Coordinator
> VIP Tech
> Tel: 1-(888)-737-1115
> Fax: 1-(888)-737-1116
> [email protected]
> [email protected]
> Limiting Disabilities with Limitless Possibilities
> 
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