Hi Raul,

I think you are right on this one.  Sendero reps certainly are aware of the 
request for a trial and I have seen nothing on the beta list I'm on suggesting 
that it cannot occur.  People may have to vote on this as they plan to offer an 
upgrade with three enhancements/features.  If this is the way they plan to 
proceed and they come out with a feature list as I suspect they will, I'll bet 
a trial version will be one of the features requested.  This is speculation on 
my part, but I'm guessing they will do a one month trial for somewhere between 
$5 and $8, but of course, that could all change.

Les
On Jul 4, 2013, at 2:22 AM, "Raul A. Gallegos" <r...@raulgallegos.com> wrote:

> Hi. I figured I'd start a new thread since this concerns the ability or 
> inability of app developers to offer trials for their apps. It's not specific 
> to the Sendero Seeing Eye app, although those discussions were the catalyst 
> for this message.
> 
> I've seen some people ask why the Sendero app can't offer a short trial, 1 
> day, 1 week, 30 days, ETC. Some have answered that it's an Apple 
> restrictions, while others have said it's up to the developer. Let me say 
> that I am not a developer or an Apple employee. So, what I say is purely 
> based on my own personal experience.
> 
> I think that if Sendero wanted to offer a trial for a short time, they could 
> do it. Note that I'm speaking of the technical ability, not a business 
> decision, or the taking into account of overhead. The reason for this is 
> because if you download an app from the app store and let's say the app 
> itself is free, you are then presented with options of a subscription. This 
> could be a monthly subscription, a yearly one, or a daily one. So, I believe 
> that as long as your app is obtainable and you have written it in such a way 
> that you can offer these in-app purchases, then you are good to go. I do not 
> know what all is involved with paying Apple for this type of subscription, or 
> if this is a way that some developers get around Apple's restrictions. I'll 
> give some examples below.
> 
> 1. Book apps. Apps like Nook and Audible don't have actual in-app purchase 
> capabilities, but if you buy your book on their own site, the app downloads 
> the book and you can read. If Sendero did something similar, you could get 
> the free app like you do now, then you would purchase your subscription from 
> Sendero's web site itself. This way Sendero would have total control over 
> what kind of subscription might be offered. This doesn't seem like the best 
> solution because when you buy a book, you download and it's yours to read as 
> many times as you can, the book doesn't actually expire and go back to the 
> site.
> 
> 2. Phone apps. An app like Talkatone is free with ads. If you want to get rid 
> of ads, you can do so by in-app purchases. Guess what though, the ads don't 
> go away forever. No sir they don't. You purchase no ads for a monthly 
> subscription or a yearly subscription. This also gives you higher quality 
> calls and this way the company has control over what they offer you and for 
> how long. If Sender did something like this, and I imagine they are, then 
> they control for how long your device and/or Apple ID have access to the 
> products the app offers. 1, day, 1 week, 1 month, 1 year, 3 years, ETC.
> 
> 3. Separate app purchases. This is a bit older now and not as widely used 
> from what I know. This is where you purchase a lite or crippled version of 
> the app which is separate than the actual paid version. So, you might get a 
> free app with ads, and then if you want the non-ad version, or the 
> non-crippled version, you purchase a separate app which actually costs you 
> money at the app store. I can see why things like this are going away. It 
> makes it so the developer has to maintain more than one app, and it also 
> fixes the price with the app store when you purchase the paid app. If Sendero 
> did this, the free version might be good for some, but then they would have 
> to have 2 other separate apps, one for the year and one for the 3 year. It's 
> also possible that technically this is hard to maintain or keep track of.
> 
> So after all this, it seems that my option 2 is the way they are going. Like 
> I said, I don't know the business model, or the costs of overhead in offering 
> a short trial for purchase, but if they could do that, perhaps some people 
> who are on the fence on whether to get this or not, might slide in the right 
> direction.
> 
> I know I said this could apply to many different kinds of apps and ended up 
> talking about Sendero specifically, but this same reasoning applies to many 
> other apps and services. Dice World is one such app. It's free and you then 
> can purchase no-ads or custom dice as in-app purchases.
> 
> So, I hope this helps some of you when thinking about why the Sendero app 
> offers or doesn't offer a demo. I'm not on the GPS list, but if someone wants 
> to forward this to them, they are more than welcome. I know many of the 
> Sendero folks there, and have a lot of respect for them.
> 
> Cheers.
> 
> --
> Raul A. Gallegos
> If you "Friend Request" me on Facebook and your profile picture is a car, I 
> will automatically assume you are a Transformer. - Sheldon Cooper
> Twitter and Facebook user ID: rau47
> 
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