On Tue, Mar 11, 2014 at 04:38:45PM +0100, Marc-André Lureau wrote:
> From: Marc-André Lureau <[email protected]>
>
> desktopWidth / desktopAspect
> = desktopWidth / ((double)desktopWidth / (double)desktopHeight)
> = desktopHeight
>
> This solves the display being blurry with some resolutions:
> https://bugzilla.redhat.com/show_bug.cgi?id=1056041
> ---
> src/virt-viewer-window.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/virt-viewer-window.c b/src/virt-viewer-window.c
> index 05d5fe7..08cacd5 100644
> --- a/src/virt-viewer-window.c
> +++ b/src/virt-viewer-window.c
> @@ -450,7 +450,7 @@ virt_viewer_window_resize(VirtViewerWindow *self,
> gboolean keep_win_size)
> height = desktopHeight;
> } else {
> width = desktopWidth;
> - height = desktopWidth / desktopAspect;
> + height = desktopHeight;
This isn't right - now this 'else' clause is not reducing the size
at all when it is too large to display, but the 'if' does.
I think they are actually both wrong and what it should have been
doing is this:
if (screenAspect > desktopAspect) {
height = fullscreen.height - 128;
width = height * desktopAspect;
} else {
width = fullscreen.width - 128;
height = width / desktopAspect;
}
Regards,
Daniel
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