On 11/29/11 4:38 PM, Nathan Kidd wrote:
>
> Sorry for the delay. I think in the spirit of keeping things simple,
> and not letting the perfect become the enemy of the good, going with a
> VGL_DEFAULTCONFIGATTRIBS={syntax}
> style patch is the best approach. The name is long, but it helpfully
> describes what's going on, and is the kind of thing that gets scripted
> anyway.
>
> For {syntax}, I propose to implement just groking the word "stencil" to
> indicate stencil required. Full word for same reasoning as env var name.
>
> As you noted, such an approach can later be expanded to grok any amount
> of attribs, and even values for them, within the same framework.
>
> If this is cool with you I will work on a patch and try to get it out
> this week. If I don't get it to you before you want to tag 2.3 don't
> worry about it for OpenText's sake; we roll our own builds anyway.
I'm fine with implementing the patch. Just mainly wanted your feedback
on it. What do you think of the more long-term proposal to fake
XGet/MatchVisualInfo()?
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