On 12/22/11 2:10 PM, Nathan Kidd wrote:
> On 11-12-13 07:12 AM, DRC wrote:
>> I'm going to go ahead and release 2.3, since it's overdue and we're
>> reasonably confident that the VGL_DEFAULTFBCONFIG feature will fix Abaqus.
> 
> I just heard back today about testing with GLX_STENCIL_SIZE,8.  The 
> patch is it is working fine, but bad news is, they can't reproduce the 
> problem any more.
> 
> I have seen at a remote GLX trace where Abaqus does explicitly choose 
> and use a stencil buffer.  Previously a beta VGL that simply forced 
> stencil on all the time did solve the problem.  Knowing German 
> thoroughness I believe the best explanation is not user confusion but 
> that something is tickling Abaqus so sometimes it tries to use stencil 
> and sometimes not.  Thus, I think the app recipe is still useful, but 
> should be qualified by "may require".
> 
> The Abaqus Scripting Reference Manual (found by Google) doesn't mention 
> any configuration setting for stencil (non)use.
> 
> :(

Well, that is sort of what was happening with whatever other app it was
that prompted this thread to begin with.  It was only sometimes choosing
a StaticGray FBConfig.  There's also a reported issue with Avizo that I
can't reproduce but which seems to be the same sort of issue, only with
multisampling rather than the stencil buffer (that user hasn't yet
replied back as to whether VGL_DEFAULTFBCONFIG fixes it.)  Whereas
multisampling isn't really something we can choose for the user, I don't
see any downside to always enabling a stencil buffer with the default FB
config and allowing the user to override that with
VGL_DEFAULTFBCONFIG=GLX_STENCIL,0.  The overriding goal in VirtualGL is
to eliminate app recipes, so being able to eliminate the Abaqus one
would be a plus, even if we're eliminating it in a less than elegant way.

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