On 23. Dec 2011, at 16:22, DRC wrote:

> However, if you're calling glXMakeCurrent() on non-visible windows
> (why?), then that would explain the behavior you're seeing.

Each Eq render thread has its own display connection and GL context. Off-screen 
FBO windows need to call glXMakeCurrent, which requires a window ID. Hence the 
hack to have an invisible window to make the context current and then bind the 
render FBO. AGL for example does not require this, since aglMakeCurrent only 
takes a GL context.


HTH,

Stefan.
-- 
http://www.eyescale.ch
http://www.equalizergraphics.com
http://www.linkedin.com/in/eilemann




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