On 9/8/14 8:40 PM, Nathan Kidd wrote:
> TL;DR:  VGL_READBACK=sync is always required for VP 9, 10 and 11.

Docs updated accordingly.


> I'd like to eventually understand why the SEGV in 3 occurs (presumably
> bad buffer interaction between VGL and VP), but this isn't high on my
> list since a) VGL_READBACK=sync works, and b) I'm quite used by now, to
> saying "ViewPerf is a GPU benchmark, it doesn't make much sense to run
> it in any kind of remote setting."

Yes and no.  If frame spoiling is enabled, then no OpenGL benchmark is 
useful in a remote setting, but if you disable spoiling, then you can 
use the benchmark to get some sense of how the remote solution might 
perform under a real application workload.  The thing that most casual 
users don't understand, however, is that what they're really testing is 
the remote solution's ability to compress and transmit the images 
generated by the benchmark.  The GPU performance is probably not 
factoring into the results.  So in a sense, yes, the benchmark is not 
being used for its intended purpose, but it is still useful-- as long as 
it is being used to compare different remote solutions, as opposed to 
trying to compare remote vs. local.  When I worked for Sun, it seemed 
like I had to spend 1/3 of my time explaining to people why comparing 
benchmarks in a remote vs. local setting is kind of like trying to 
compare the performance of a sports car and a telephone.

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